Freeslot
MT_LIGHTBALL_BLUE
MT_LIGHTBALL_RED
MT_LIGHTBALL_YELLOW
S_LIGHTBALL_BLUE
S_LIGHTBALL_RED
S_LIGHTBALL_YELLOW
SPR_LGBL

Object MT_LIGHTBALL_BLUE
#$Category Lava Sanctuary
#$Name Blue Ball
#$Sprite LGBLA0
MapThingNum = 4004
SpawnState = S_LIGHTBALL_BLUE
SpawnHealth = 1000
SeeState = S_LIGHTBALL_BLUE
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_LIGHTBALL_RED
#$Category Lava Sanctuary
#$Name Red Ball
#$Sprite LGBLB0
MapThingNum = 4005
SpawnState = S_LIGHTBALL_RED
SpawnHealth = 1000
SeeState = S_LIGHTBALL_RED
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_LIGHTBALL_YELLOW
#$Category Lava Sanctuary
#$Name Yellow Ball
#$Sprite LGBLC0
MapThingNum = 4006
SpawnState = S_LIGHTBALL_YELLOW
SpawnHealth = 1000
SeeState = S_LIGHTBALL_YELLOW
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 64*FRACUNIT
Height = 128*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

State LIGHTBALL_BLUE
SpriteName = LGBL
SpriteFrame = A|FF_FULLBRIGHT|TR_TRANS50
Duration = -1

State LIGHTBALL_RED
SpriteName = LGBL
SpriteFrame = B|FF_FULLBRIGHT|TR_TRANS50
Duration = -1

State LIGHTBALL_YELLOW
SpriteName = LGBL
SpriteFrame = C|FF_FULLBRIGHT|TR_TRANS50
Duration = -1